Flowers on the Moon: When Creative Dice Roll the Right Way

Published

ThoughtMatter’s client holiday gift, Flowers on the Moon, doesn’t look like one at all. But it’s definitely a game intended to keep the creative ideas flowing.

The typography leans utilitarian, with blocky, almost stenciled elements set against lunar textures and glitchy color interference that look like NASA scans filtered through early digital art. Orbital diagrams and grids turn the fold-out board into a navigational chart instead of a rule sheet. Compared to typical agency gfts, this skips logos-for-logos’ sake and instead borrows from sci-fi ephemera and conceptual games, making uncertainty the point rather than the problem.